Basic multiplayer melee combat system
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| filename | Basic multiplayer melee combat system |
| source | SHORTCUT |
| category | Unreal Engine Assets |
| File size | 80.1MB |
v4.27, 5.0-5.3
This project consists of four actor components and other blueprints intended to provide a good starting point for prototyping or the process of creating a simple multiplayer melee combat game. Each function is divided into its own actor component to ensure flexibility in implementation.
Technical details:
Features:
• Four impact scan modes for damage tracking.
• Target offset (for melee attacks in the target direction).
• Setting up camera switching between first and third person cameras.
• Ability to bake trace positions into arrays for higher hit accuracy in very low frame rate scenarios (see documentation for more details).
• Attack sequence processing with support for section editing.
• Block, dodge and hit with a shield.
• Fully replicated over the network, with a demo game mode.
• Ragdoll condition management.
Number of blueprints: 15
Input: gamepad, keyboard, mouse
Network replicated: Yes
Supported development platforms: Windows






